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DesignJet Overview

This project mainly focuses on enlightening high school students(age 13+) on what design is. We want to help young students develop design thinking by watching fascinating design cases and learning design skills, encouraging them to practice problem-solving abilities, creating values, and inspiring them in the future design industry.

 
 

The Context

Amazon collaborated with Adobe Creative Jam for creating and leading a program that will inspire and prepare the next wave of designers for promising careers in tech. Design thinking helps young minds develop a growth mindset in addition to important problem solving, analytical, and spatial thinking skills. Design thinking embodies skills that will be valued in jobs that haven’t been created yet. It can be extremely challenging for high school students to learn about the many career opportunities in the design world.

 

Sponsor

Adobe Creative Jam & Amazon

Role

UI/UX Design, Visual Design, User Research, Prototyping

Team

Vincent Mou, Mingyue Qu

 

Solution

 

The story behind

The Goal

This project is to design a tablet app that provides a safe way for high school students to discover what design is and how they interact with it every day, help them see the impact of design, and encourage them to explore the careers in design industry.

Design principle

Simple to use:It needs to be easy to use for high school students with limited tech knowledge

Playful: Playful experience can help students to engage in the learning process

Easy to navigate: An intuitive navigation enable students to find their interests effectively


 

How we did it?

Understanding The Problem

• How do high school students interact with technology in their daily life?

• What challenges high school students might face when learning design as a potential career?

Our audience is Junior and Senior high school students, therefore we focused on two questions in order to understand their behaviors, problems and needs.



What I learned?

• A systematic way to understand design disciplines.

• A structural place to learn about hardware skills for different design subjects.

• A fun and easy approach to engage them in the learning process.

From the research, we found out that users need:





How did I learned

 

User interviews

We interviewed with three junior students and three senior students and the head of high school from The Winchnoon School, to understand how students use the technology and learn about design.

 
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Analyze the current products high school students use

 

We analyzed current tools and channels high school students use to learn design, and mapped out how much effort for them to find the information as well as engagement level for current products. In the end, we pointed out the opportunities can be applied here.

 
 
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How high school students discover design

 

Based on previous research, we created the user journey map to understand high school students’ thoughts, feelings and behaviors from their experiences of learning design.

 
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